Saturday, 23 January 2010

Rigid body dynamics

The F#.NET Journal just published an article about dynamical simulation:

"A common technique to simulate the dynamics of objects is to model them as interacting rigid components. This article describes the design and implementation of a simple F# program that uses rigid body dynamics to simulate balls bouncing around in 2D, using Windows Presentation Foundation for 2D visualization. Dynamics are computed on a worker thread while the GUI thread fetches and visualizes snapshots of the scene...."

To read this article and more, subscribe to The F#.NET Journal today!

Monday, 18 January 2010

Book Review: F# for Technical Computing

Microsoft MVP Granville Barnett has published a review of our latest book F# for Technical Computing:

"Jon has delivered a book which is a pleasure to read and the narrative used throughout is highly informative yet concise. The author is well respected in the F# community and F# for Technical Computing is a good example why so many people stop and listen when Jon has something to say on the subject. The book can be read cover to cover; alternatively, it can be used as an effective reference. It is one of only two books on F# which I find myself consulting regularly - an excellent resource for new or experienced F# programmers. Highly recommended."

Thanks Granville!

Wednesday, 6 January 2010

Games programming: tic-tac-toe

The F#.NET Journal just published an article about board games:

"The game tic-tac-toe, known as Noughts and Crosses in the UK, is one of the simplest popular board games. This article describes an F# program that uses artificial intelligence to provide an infallible computer player, Windows Presentation Foundation to provide a graphical user interface for the desktop and threading to maintain a fluid user experience as the computer thinks about its next move..."

To read this article and more, subscribe to The F#.NET Journal today!