The F#.NET Journal just published an article about garbage collection:
"Garbage collectors can be notoriously difficult to write. Consequently, the availability of a working simulation can help greatly when trying to write a production-quality garbage collector. This article walks through the design and implementation of a prototype mark-sweep garbage collector. This not only demonstrates that it is possible to prototype low-level tools in F# but also serves as an educational example about garbage collection itself..."
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Memory management myths: promptness - People often assert that scope-based reference counting such as shared_ptrin C++ collects garbage “promptly” and some people define this as “collects at the...
1 month ago